Bryan Nguyen | Former Blizzard Intern VFX Artist | USA | Bry.Ngu.Art@gmail.com

Isolated Videos, GameJams, and WIP below

Current WIP

Energy AOE Blast

time frame ~ 3-5 hours

I wanted to see how fast I could make a VFX working on an unfamiliar kitbash in a style I wasn’t adept at yet. I used three different kitbash libraries for this one each with their own master material, that took most of my time to parse through. Two Korean artist libraries and VFXapprentices. This has some textures replaced with my own, systems changed to suit timings and particle overlap better, along with reusing a spike mesh for a project I had awhile back.

One interesting note, it’s pretty cool to see how Korean VFX artist pretty much use one resource as their bible for their VFX work, Lost Ark and The First Descendant are two notable games, but also something interesting that I found out was Diablo 4 also had a couple Korean VFX artist that used some of these same resources in their work.

We’re all just kitbashing each other forever.

Dragon’s Breath

time frame ~ 2-3 hours

I wanted to add a flame VFX to my portfolio, but making a standard campfire felt a bit too plain, so I decided to include a dragon animation to add on to the effect! I created a small popcorn mesh (It’s just a bunch of spheres mashed together and inner faces deleted!) at the start of the dragon’s breath to act as a muzzle flash. This was followed by the main flame texture that dissolves over time using the dynamic parameters. I also scaled the sprite as it expanded so the fade out felt cleaner and more natural. Finally, I added blown out sparks as a third element to help sell the energy and motion of the fire.

Overall fun and quick work.

Check it out here

Ghostly Gumshoe is a prototype puzzle + visual novel game by Stacked Studios, published on itch.io for jamscepticeye a gamjam hosted by youtuber Jacksepticeye. The game combines detective themes with narrative elements, inviting players to solve mysteries in a low-poly, stylized environment.

I was the VFX and Tech artist, responsible for the spirt world and other overworld environment vfx for this game